




How to Play
Introduction
Follow the instructions and for more information check out the rules and comprehensive rulebook.
These are the basic instructions to start a game. Feel free to watch the 15min how to play video that summarizes this page. Video Updated 5/1/25 Alpha


Prologue
Before starting the game, each player needs a deck, including their hero and ability/hero card. Players also need damage counters and dice. (Players may use any other object or pen and paper for counters.)
Put and shuffle your Hero deck then place your hero card into play, draw from your hero deck to the value of your hero card and place that on top of your hero card and the rest below it. Put the champion, selected as your hero, into play. Determine the first player. Randomly select the first player and move counterclockwise. Shuffle decks and draw opening hands. Each player draws an opening hand of six cards. Choose whether to mulligan and begin the first day. Players may only mulligan once.
A Day consist of the start and end with players alternating between phases. On the first day there is no night or flux phase. No player can play any actions that include directs, abilities and shatters.
On the Start of Day, all players simultaneously restore all cards and draw 1 card, except on the first day the second player draws 3.
Each player begins their Start of Turn in turn order. Each turn consists of three phases.
Morning phase
Gemstone and GemPower (GP), players may play one gemstone from the hero deck and one GP into their sash.
Move, players may adjust position of cards on the battlefield.
Play, players may pay for costs and put those cards from their hands onto play.
Night phase
Combat, players may initiate parties or units into combat. Actions, players may activate powers, cost triggers or abilities.
End of turn
Maximum hand size, there is a maximum hand size of six cards by the end of a player’s turn. Once all players have completed their end of turn, flux phase begins.
Flux phase
Flux, players in turn order players decide to leave or take back all GP back to their hand.
End of Day
This completes the day. Players repeat until victory.







